Now that you're getting familiar with the Unity Editor and working with 3D objects, it's time to take the next step—learning physics and transforming existing environments into reconstructed spaces! As I mentioned in our last class, we’ll start integrating physics-based interactions.
This Week’s Focus:
- We will dive into Physics (Hinge Joint)
In-Class Exercise:
- Building an environment with physics, and materials
- Familiarize Yourself with Hinges- We’ll add and manipulate hinges on objects and in the Inspector.
What to Prepare Week 3 Class: (OPEN UP)
Unity Environment: Want to Review? 🙂
Physics
🎾 Understanding Unity’s Physics System
Exercise: Building Basic Interactions with Physics
🎯Goal: Create a simple Rube Goldberg Machine Mechanism in Class!