Sound Effects (SFX) for First-Person Controller (FPC)
Overview
This guide helps you set up audio triggers that play sounds when the player enters specific trigger zones. These instructions are optimized for Unity's First-Person Controller (FPC).
π― Goal
- Set up multiple 3D sounds in your scene that are triggered when the player enters specific areas.
- Assign sounds to different locations and play them based on player movement.
- Ensure correct collider setup to detect the player's interactions.
π Step 1: Prepare Audio Sources in the Scene
Import Sounds
- Create a "Sounds" folder inside
Assets
.
- Drag and drop your sound files into this folder.
- Assign each sound to its respective Audio Source.
π Step 2: Set Up Trigger Zones
π Step 3: Create & Assign Audio Trigger Script
πΒ Step 4: Adjusting 3D Audio Settings
π Step 5: Entry Sound Setup