Both glTF and FBX formats store 3D model data, including materials and textures, but they handle materials differently in Unity. Here’s how they compare:
Feature | glTF (.gltf / .glb) | FBX (.fbx) |
---|---|---|
Material Type | PBR (Physically-Based Rendering) | Unity Standard or Custom Shaders |
Texture Support | Base Color, Metallic, Roughness, Normal, Occlusion, Emission | Diffuse, Specular, Normal, Emission, Transparency |
Transparency | Uses Alpha channel (in Base Color) | Uses Alpha or separate Opacity maps |
Shader Compatibility | Uses Standard Shader (URP/HDRP PBR) | Uses Unity Standard or Custom Shader |
Animation Support | Fully supports animations & skinning | Fully supports animations & skinning |
Material Import | Auto-applies PBR materials, but may need manual adjustments | Auto-applies Unity Standard materials but may need manual fixes |