Both glTF and FBX formats store 3D model data, including materials and textures, but they handle materials differently in Unity. Here’s how they compare:


1. Material Support in glTF and FBX

Feature glTF (.gltf / .glb) FBX (.fbx)
Material Type PBR (Physically-Based Rendering) Unity Standard or Custom Shaders
Texture Support Base Color, Metallic, Roughness, Normal, Occlusion, Emission Diffuse, Specular, Normal, Emission, Transparency
Transparency Uses Alpha channel (in Base Color) Uses Alpha or separate Opacity maps
Shader Compatibility Uses Standard Shader (URP/HDRP PBR) Uses Unity Standard or Custom Shader
Animation Support Fully supports animations & skinning Fully supports animations & skinning
Material Import Auto-applies PBR materials, but may need manual adjustments Auto-applies Unity Standard materials but may need manual fixes

2. Key Differences in Material Application

✅ glTF (PBR Materials)

✅ FBX (Legacy & Custom Shading)


3. Handling Materials in Unity

If Your Model Uses glTF