This review investigates UX/UI interactions in child‑targeted platforms and examines their effects on child development.
Fair Play: Buying to Belong
Key Findings Relevant to UX/UI Design and Child Development:
- Design-Driven Pressure to Spend:
- Mechanism: Platforms incorporate features such as visible pricing, leaderboards, and rotating shops to encourage social comparison and create a sense of urgency (FOMO).
- Impact: These elements exploit adolescents' need for peer acceptance, leading to compulsive spending behaviors and potential financial harm.
- Financial Harm:
- Mechanism: The use of virtual currencies with variable dollar values and features like loot boxes obscure real-world spending.
- Impact: Adolescents may unknowingly spend large sums, leading to unintended financial consequences.
- Racism and Homophobia:
- Mechanism: Some platforms sell virtual items that can be used to harass or exclude players based on race or sexual orientation.
- Impact: This fosters environments where marginalized youth experience increased bullying and discrimination.
- Harm to Physical and Mental Health:
- Mechanism: Engagement-maximizing strategies, such as variable rewards and social features, encourage prolonged platform use.
- Impact: Excessive screen time can negatively affect sleep, physical activity, and mental well-being.
- Distorted Play:
- Mechanism: The emphasis on transactional activities and status competition shifts the focus from creative, unstructured play to goal-driven behaviors.
- Impact: This can hinder the development of cognitive, social, and emotional skills.
Guiding Questions to go more deeper
- The impact of exploitative UX/UI design on child and teen mental health?
- How virtual goods and social gaming affect self-esteem, anxiety, or social belonging?