Evlauation: https://docs.google.com/document/d/1Pr75G-WRSAa6oiok3vZvTAwiRzT1gG0jdtDVUTVCdEE/edit?usp=drive_link
In choosing "Fear of Space" as the theme for my Unity environment, I was deeply inspired by the gripping tension and existential dread that space horror movies so masterfully evoke. These films delve into humanity's primal fear of the vast, unfathomable unknown that lies beyond our earthly confines. The dark expanse of space, with its eerie silence and unforgiving void, serves as the perfect canvas to explore the psychological depths of isolation and the terror of encountering the unforeseen. My fascination with this theme stems from a desire to capture the essence of this fear, to immerse players in an environment where the space and the aliens mirrors their deepest anxieties, challenging them to confront the unknown and, perhaps, discover what lies within themselves.
In my project, I incorporate intricately designed monsters and vividly strange planet surfaces. Utilizing ZBrush, renowned for its powerful sculpting capabilities, I crafted monsters that were not just creatures but embodiments of fear itself, each detail meticulously modeled to evoke a visceral response from the player. For the planet's surface, I leveraged Cinema 4D, using its advanced animation tools to breathe life into this alien world. The landscapes became surreal yet hauntingly beautiful, with dynamic textures and lighting that made every step a leap into the unknown. This combination of ZBrush's unparalleled modeling precision and Cinema 4D's fluid animation created an immersive, otherworldly experience, setting the stage for a narrative rich in exploration and confrontation with the unknown.
For interactions, I am aiming to make mumbling sound and add them to my second scene, along with a spot light trigger.