Embodied workshop reflection
Spiral dome building player enters from alleyway entrance. Top down view of the layout
Prototype of the alleyway section, featuring ruined buildings
design concept for alleyway
The feedback we received when doing user demonstrations were mainly tied to the intricacies within our environment, and how the player interacts with it. How the player navigates the space, while also feeling like they are progressing through was something that came up somewhat frequently, which had us thinking about implicit signs people can look out for. Aesthetic of the space was also put into question and had us thinking about what objects can be filled in the space to create the aesthetic needed.
Successes were that the concept was appealing to others and was able to grasp their attention in terms of what they will be doing while also what they can expect. Having to explain the project multiple times did feel repetitive, but made the vision of the project more clearer.There was a time in each round of explanation we felt like there was more nuance to the project compared to the last time we talked about it because we were using what people before suggested and recommended but also trying keep the vision of the project coherent and consistent. Another success is how easy it was to merge ideas. At first we thought it was going to be easy already because our themes have some interesting similarities, but in practice it was easy to incorporate certain ideas from each because some aspects of Malik’s dystopian story feed into Jaiden’s dark fantasy story.
Failures we had encountered were just how in depth the interactions will be. When explaining to users and given feedback about the why or what it was challenging at first because that part of the environment wasn’t thought through. As that repeated it gave insight into what can be added to create that depth.
When looking back at the feedback received we are going to flesh out the interactions within the environment so there is a fullness and greater sense of interactivity within the space. Since the question of what happens when you go deeper was brought up, this includes objects and or motifs.
Building textures from ground floor to sub base,ment 3 descending
Binna: Nice modeling and process images. I'd love to see them on a larger scale. Perhaps consider keeping two images per row? and describe with your ideas on this creative process?