Date: 2 Day Workshop Sessions
Location: D12
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RSVP: https://lu.ma/gcs046tj
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Questions:
Coordinator Binna Lee, Adjunct Professor: [email protected]
Dorkshop Lead Arden Schager (MFADT): [email protected]
Host: Ordinary Objects
Gregor Finger: CEO and Co-founder of Ordinary Object
Session Relevant links:
https://developer.apple.com/videos/play/tech-talks/110343/
Ordinary Object Youtube: Tutorials and Editor 101
Discord: https://discord.com/invite/Ef2EFMB2eJ
https://www.linkedin.com/in/onlinegregor/
The primary objective of the workshop agenda is to enhance participants' user experience and empower them with hands-on skills for XR design workflows.
Not all participants may be familiar with the Unity XR Interaction Toolkit or other XR-specific development tools. With the increasing demand for XR designers to create human-centered experiences with a critical perspective, it’s crucial to provide participants with accessible tools and frameworks to prototype, iterate, and effectively translate their creative ideas into clear visual and interactive prototypes, as well as impactful presentations for stakeholders.
The goal of the Dorkshop is to enable participants to seamlessly transition from ideation to prototyping while maintaining their creative flow, equipping them with the technical and design skills needed to excel in XR environments.
https://www.instagram.com/p/DFoWbBQRLVX/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA==
Workshop Targeted Domains:
Students Need to Bring: