Introduction to Unity’s Physics System

Unity's Physics System is a built-in feature that simulates real-world physical behaviors within the game engine. It allows GameObjects to move, collide, bounce, rotate, and react based on defined physical properties like gravity, friction, and force.

Unity primarily offers two physics engines:

  1. 3D Physics (NVIDIA PhysX Engine)
  2. 2D Physics (Box2D Engine)

For this class, we are focusing on 3D Physics using PhysX, which powers rigid body simulations.


Why Use Unity’s Physics System?


https://youtu.be/xp37Hz1t1Q8?si=1qQ984Ks0XzOKHff

Key Components of Unity’s Physics System

1. Rigidbody