https://docs.google.com/presentation/d/15En9CGZw0J3nQrY0u-t-KGZgEv7skLdFIj4OYPjSDZQ/edit?usp=sharing

In this Low Tech(low fidelity) Prototype workshop, we will create a rough Experience Flow and a low-fidelity prototype of an environment, addressing the what, where, when, and why of environment interaction and sensory interactive elements, based on the takeaways from Embodied Design workshops. End of class, each group will present prototypes and reflections.

Reference Analysis: Case Study

Revisit class references, your favorite installations or project relevant references that inspire you. Analyze how these artists and designers intentionally built environments/space and what interaction layers they used for audience to immerse into specific emotions and guide them through the space.

ALWAYS: STICK TO YOUR FOCAL POINTS

Assignment Updated

Due 2/23

Install and Setup Ready

Plastic SCM Version Control (VCS)