Objectives
Unity & MadMapper Communication and Unity Texture 1
- Demo real-time video sharing between Unity and MadMapper through video texture
Calibrate and align moving images/videos/MadMapper materials onto object/structure (due to strike)
- Experience in layering visual assets and materials (2D/3D moving images, video art) on Unity sending to MadMapper.
- Cover MadMapper Fundamental Functions and Material Tests
Week 7 Zoom Recording
https://NewSchool.zoom.us/rec/share/-BcaleVVH9zD_xT8Qp-NA-_4CwfCULT7X7H-IY2vwmX0o_YWpd6IyPmZPkwNsWiF.fpTwWD0cZdgaSmLJ
Passcode: =9GP#*c2C4
Content
Structure Design for Projection-Mapped Surfaces and Installation Planning
Idea Development
- Concept(Unity Project): Begin with a clear concept that will guide the design of your structure or surface. Consider how this concept connects to the virtual environment you aim to project.
- Relevant Structure or Surface Design: Design a structure or surface that complements your concept and is suitable for projection mapping. Think about how the shape and form of your design can enhance the projected content.
- Physical and Virtual Integration: Explore methods to seamlessly blend your Unit virtual environment with the physical space. How will projection mapping transform the physical space into an extension of your virtual world?
- Materials and Texture Study: Investigate various materials and textures to determine how they affect the quality and appearance of your projection. Consider using fabrics, white surfaces, meshes, and reflective materials to see how each influences the projection and overall experience.
Assignment is Structural Design Idea Development and Idea Sketch and for Projection Mapping
MadMapper Download