Objectives
1. Prepare an Object for Animation
- Use a pre-made animated 3D model (e.g., from SketchFab).
- Create and animate 3D object (e.g., in Blender (free) or Cinema 4D (student discount))
- For Test, create a game object to try animation
- Visit Skechfab.com and find a free animated 3d files: .fbx or glTF.
- Import the downloaded folder by dragging it onto your Asset Window
- Make sure there is a expandable arrow on your model. Expand it.
- Click on the item with a moving triangle icon(Animation Clip) to preview the animation inside Inspector
<aside>
✨ TIPS: FBX or OBJ better for Unity
FBX, gltf and glb are the file formats commonly used for storing 3D models, animations, and motion capture data.
</aside>
Comparing Material Application: glTF vs. FBX in Unity
2. Experience Animations
- Create Legacy Animation (old) Macanum
- .fbx, .gltf or .glb animation and its interaction setup through scripting

Example 1:
Unity Legacy Animation and other imported animation in Play Mode.
Screen Recording 2025-03-20 at 7.19.34 PM.mov
Player/Main Camera Setup: a Collider & Rigidbody