All Instructions are Curated and Designed by Binna Lee

Main image courtesy of Flora, BFADT S24 CT: Lab Environments

Course Info

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Welcome! BFA DT Sophomores

Let’s dive into the details of this course by checking out the exciting info on the pages below!

Prelude to Course Objectives and Pedagogy: Exploring Digital and physical Learning Environments

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Big Dreams Start From Simple Things

Assignment Policy

📝 Syllabus

Room: D1205

Schedule: Wed & Fri 7 - 9:40PM

Instructor: Binna Lee

Email: [email protected]

Class Zoom

if you have any questions or concerns, please feel free to reach out to me ASAP. I'm happy to assist.


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Office Hours: Mon, Tue, and Thursday

Google Office Hour Appointment

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Project Briefs

Projects

Workshop Figjam Board:

Project Documentation: Dev log

Assignments

Today’s Class


Unity

Unity 6

3D Models (Assets), 3D Scanning Tools, Modeling Tools


Week 2 Unity Essentials: Editor, 3D & Physics

Unity’s Physics System

3D & Physics

Audio 1

Audio Trigger

Audio+Camera, Recording, Camera Animation

Material & Texture


Skybox

2.5 Sprite

Animation

Animation: Legacy, FBX, glTF


Collaboration: Version Control

First Person Controller

Grayboxing: Probuilder & Core Interaction Play Test

Lighting Trigger + Code


Postprocessing

Cinemachine 3: HDRP

Scene Transition

Particles Fog/Leaves



Projection Mapping

Projection Mapping: Crafting & Building


Arduino Unity

Aruino + Unity (Courtney Snavely & Chao Hui Tu)

Kinect interactive camera


3D Scan x Point Cloud in Unity


Other Resources

References/Precedents


Proposal Development: Art Direction/Design Plan


CT Lab Environments C | SP 24