Main image courtesy of Flora, BFADT S24 CT: Lab Environments

Course Info

Instructor: Binna Lee

Email: [email protected]


📝 Syllabus

Room: D1205

Schedule: Wed & Fri 7 - 9:40PM

Class Zoom

if you have any questions or concerns, please feel free to reach out to me ASAP. I'm happy to assist.

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Welcome! BFA DT Sophomores

Let’s dive into the details of this course by checking out the exciting info on the pages below!

Prelude to Course Objectives and Pedagogy: Exploring Digital and physical Learning Environments

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Big Dreams Start From Simple Things

Assignment Policy


S24 | CT Lab Environments [C]

2024 – 2026 Binna Lee All rights reserved.

Ownership of Content: All original materials, including text, graphics, course notes, presentations, and assessments provided in this [course/document/website] are the intellectual property of Binna Lee, unless otherwise stated. Unauthorized reproduction, distribution, or commercial use of these materials is strictly prohibited without prior written permission.

I designed and piloted the course structure during its first iteration in 2024, and the framework has continued to be implemented in subsequent years.

It was evaluated as the strongest and most well-structured course within the DT program, with outstanding student outcomes, by Director Ayo (2025)

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Student Teaching Evaluations & Mentorship Testimonials

Student feedback from courses in experiential, interaction, and research-based design

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Project Gallery

Project Briefs & Guidance

Projects

Workshop Figjam Board:

Project Documentation: Dev log

Assignments

Today’s Class


Unity

Unity 6

💥 New Unity Light version: released in Nov 2025

3D Modeling

3D Models (Assets), 3D Scanning Tools, Modeling Tools


Week 2 Unity Essentials: Editor, 3D & Physics

Unity’s Physics System

3D & Physics

Audio 1

Audio Trigger

Audio+Camera, Recording, Camera Animation

Material & Texture


Skybox

2.5 Sprite

Animation

Animation: Legacy, FBX, glTF


Collaboration: Version Control

First Person Controller

Grayboxing: Probuilder & Core Interaction Play Test

Lighting Trigger + Code


Postprocessing

Cinemachine 3: HDRP

Scene Transition

Scene Transition (1)

Particles Fog/Leaves



360 degree panoramic render + AI + ComfyUI

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